Designers Make It Go To Eleven

Presented by Idan Gazit

Compromise is the soul of design.

There’s no way to get everything that you want.

Design is a discipline you can learn. And you need to practice to level up.

You drive a TV with a remote. You drive an iPhone with your whole body. Medium provides a constraint to your design.

The most important constaints are audience constraints:

* Who
* What
* When
* Where
* Why

Constraints inform choices. Based on science.

User Experience
Delight & obviousness
Interaction Design
input/output often confused with UX paving cowpaths
User Interface
expose functionality cues & clues affordance discoverability conventions interactability
Information Architect
info hierarchy sort criteria findability
Visual Design

visual hierarchy establishing connections mood & narrative beauty = performance

Things that are beautiful (seem to) work better
I need your help to make [my project] pretty. Designers will run away, screaming

All the same reasons for working in OO, build up a resume, etc.

As OO goes, Django is pretty designer-friendly. It appreciates non-code contributions: docs & tests.

Project templates would be awesome for new users. Pinax and the like are too heavy, though.

Table Of Contents

Previous topic

Best Practices For Frontend Django Developers

Next topic

Advanced Django Form Usage

This Page